Sketch Master is a sketch-based game designed to strengthen drawing and memory skills in a fun and engaging manner. Additionally, Sketch Master serves as a research instrument to study the relation between perception, memory, and sketching. It is an example of a “game with a purpose”, such as ESP, the online guessing game that motivates [...]
Tag: game
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Sketch Master – A Sketch Game for Collecting Exploratory DataRelated lab member(s): Chih-Pin Hsiao, Nick Davis and Ellen Yi-Luen Do | Tags: Binjie Sun, game, Rui Chen, Shuangxin Chen, Sketch |
CogStim Game to Prevent Age-related Cognitive ImpairmentRelated lab member(s): Hyungsin Kim and Ellen Yi-Luen Do | Tags: ACM, CHI Workshop, CogStim, Conference Paper, game Hyungsin Kim, Viraj Sapre, Ellen Yi-Luen Do. CogStim Game to Prevent Age-related Cognitive Impairment. CHI Workshop on Bridging Practices, Theories, and Technologies to Support Reminiscence, May 7-12, 2011, Vancouver, British Columbia, Canada. |
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Grocery hunter: a fun mobile game for children to combat obesityRelated lab member(s): Hyungsin Kim | Tags: ACM, Conference Paper, game, TEI2011 Hyungsin Kim, Anya Kogan, Chandan Dasgupta, Michael Misha Novitzky, Ellen Yi-Luen Do: Grocery hunter: a fun mobile game for children to combat obesity. Tangible and Embedded Interaction 2011: 317-320 |
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Tangible optical chess: a laser strategy game on an interactive tabletopRelated lab member(s): Andy Wu and Ellen Yi-Luen Do | Tags: chess, Conference Paper, game, IDC2009, tabletop, tangible David Joyner, Chih-Sung (Andy) Wu, and Ellen Yi-Luen Do. 2009. Tangible optical chess: a laser strategy game on an interactive tabletop. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC ’09). ACM, New York, NY, USA, 278-279. |
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Tangible Optical ChessRelated lab member(s): Andy Wu and Ellen Yi-Luen Do | Tags: ACE2010, chess, game, tabletop, tangible introduction Optical Chess is a strategic board game created using the theoretical idea of lasers and mirrors, as well as many of the concepts and terminology from the more standard game of Chess. The game’s initial objectives were to be easy to learn, to be difficult to master, to be strictly strategic with no element [...] |
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Hyungsin KimRelated lab member(s): Hyungsin Kim | Tags: clockreader, CogStim, game Ph.D. Student in Human Centered Computing Program http://www.cc.gatech.edu/~hyungsin |
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Super Hero Design Competition: Hawl’s PowerRelated lab member(s): Szu-Chia Lu, Andy Wu, Chih-Pin Hsiao and Ellen Yi-Luen Do | Tags: game, HCI, Interaction Design, superhero, TEI2011, ThingM TEI2011 Superhero Fashion Show from TEI2011 on Vimeo. Story Description: Hawl is a successful conductor working with his orchestra. Music is Hawl’s love of life during the day. At the same time, he lives a secret life. He has a mysterious power of controlling music to spread joy and to defeat devils around him. As [...] |
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop DisplayRelated lab member(s): Andy Wu and Ellen Yi-Luen Do | Tags: ACE2010, chess, game, Journal Article, tabletop, tangible, TEI This article presents Tangible Optical Chess, a tangible version of Optical Chess, a strategy game implemented on an interactive tabletop display. We discuss the design and implementation of both systems and report our evaluation game play sessions and our observations during the open house demonstration events at our research center. Categories and Subject Descriptors: H.5.2 [...] |
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