Tag: tabletop



3DGeM

3D GeM

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Teem Member Chih-Pin Hsiao, Nicholas Davis, Jeremy Duvall, Megha Sandesh, Ravi Karkar Abstract 3D GeM explores the potential practices of an immersive work environment afforded by the convergence of 3D models of interaction and vision based user interfaces. Our system applies these technologies in a novel combination to support a redesigned and efficient 3D workspace for daily use. Traditional [...]


AndyWu

Andy Wu

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Andy Wu is a Digital Media Ph.D. student with multidisciplinary background including Physics, Electrical/Optical Engineering, Software Development and Human Computer Interaction. Currently, He has been working with Dr. Ali Mazalek in synlab. His research interests cover Human Computer Interaction, Tangible Media and Information Visualization. See more information in his personal webpage on http://theauk.net/.


Tangible optical chess: a laser strategy game on an interactive tabletop

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David Joyner, Chih-Sung (Andy) Wu, and Ellen Yi-Luen Do. 2009. Tangible optical chess: a laser strategy game on an interactive tabletop. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC ’09). ACM, New York, NY, USA, 278-279.


Optical Chess

Tangible Optical Chess

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introduction Optical Chess is a strategic board game created using the theoretical idea of lasers and mirrors, as well as many of the concepts and terminology from the more standard game of Chess. The game’s initial objectives were to be easy to learn, to be difficult to master, to be strictly strategic with no element [...]


Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display

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This article presents Tangible Optical Chess, a tangible version of Optical Chess, a strategy game implemented on an interactive tabletop display. We discuss the design and implementation of both systems and report our evaluation game play sessions and our observations during the open house demonstration events at our research center. Categories and Subject Descriptors: H.5.2 [...]