Tag: tangible



chihpin

Chih-Pin Hsiao

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Chih-Pin Hsiao is a Architecture Ph.D. student with multidisciplinary background including Architecture Design, Design Computing, Music, Software Development, and Human Computer Interaction. His research interests mainly focuses on how designers interpret the physical space and their mental model. See his more information here.


Tangible optical chess: a laser strategy game on an interactive tabletop

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David Joyner, Chih-Sung (Andy) Wu, and Ellen Yi-Luen Do. 2009. Tangible optical chess: a laser strategy game on an interactive tabletop. In Proceedings of the 8th International Conference on Interaction Design and Children (IDC ’09). ACM, New York, NY, USA, 278-279.


mediRobbi: An Interactive Companion for Pediatric Patients During Hospital Visit

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Lu, S.-C., Blackwell, N., Do, E.Yi-Luen. mediRobbi: An Interactive Companion for Pediatric Patients During Hospital Visit. (accepted in HCI International 2011, Orlando, FL, USA)


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mediPuppet: Interactive Companion for Pediatric Patients

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Young children often feel terribly anxious while visiting a doctor. We designed mediRobbi, an interactive robotic companion, to help them feel more relaxed and comfortable during hospital visits. mediRobbi can guide and accompany the children through their medical procedures. The ultimate goal of this study is to transform an intimidating medical situation into a joyful exploring game.


Optical Chess

Tangible Optical Chess

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introduction Optical Chess is a strategic board game created using the theoretical idea of lasers and mirrors, as well as many of the concepts and terminology from the more standard game of Chess. The game’s initial objectives were to be easy to learn, to be difficult to master, to be strictly strategic with no element [...]


PianoTouch

Mobile Music Touch

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Mobile Music Touch (formally Piano Touch) The loss of functionality of the hands can severely interrupt a person’s life, and hand rehabilitation can be a long, arduous process. In fact, many patients find certain traditional therapy exercises, such as squeezing an object for several hours a day, or other simple strengthening exercises, monotonous and un-motivating. [...]


Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display

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This article presents Tangible Optical Chess, a tangible version of Optical Chess, a strategy game implemented on an interactive tabletop display. We discuss the design and implementation of both systems and report our evaluation game play sessions and our observations during the open house demonstration events at our research center. Categories and Subject Descriptors: H.5.2 [...]


tei11

Six Papers from Georgia Tech at TEI 11

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The 2011 Conference on Tangible, Embedded, and Embodied Interaction (TEI), for which Ellen Yi-Luen Do is Program Co-Chair and Ali Mazalek is GSC Co-Chair, received 203 submissions (the highest number of submissions in TEI history) and accepted a total of 65 papers, an acceptance rate of 32%. GVU research projects have had the following six [...]